
How to Register:
You have until 12:00 (12pm) on Saturday 5th February to register for the tournament. The link to register can be found under the Tournaments heading at the top of our PolarfluKe.co.za.
When and Where:
Saturday 5th February - Groups will kick off at 15:00 (3pm), following the close of registrations at 14:00 (2pm). Groups generally come to an end around 19:00 (7pm), thus allowing us all to still attend social gatherings that evening.
Sunday 6th February -The Single Elimination bracket opens at 15:00 (3pm) once more, with the grand final taking place around 20:00 (8pm).
The tournament will run via the European Battle.net server. Thus please ensure you are in possession of an EU server account.
Admin Assistance:
Throughout the tournament fluKe, Alcardu and bLuuMz will be available for queries and general assistance. you may contact us via IRC (channel #polarfluke) or Battle.net (Alcardu, Code: 599| fluKe, Code: 855)
Tournament Structure:
Saturday -16 groups, played best of 3. Unseeded players will be randomly assigned a group.
Sunday -Top 2 from each group proceed to the 32-player bracket, Single Elimination, best of 3.
Seedings taken from PolarfluKe records.
Placement Prizes:
R1000
Spot Prizes:
TBC
Note: Spot prizes will only be awarded to players not receiving a placement prize. To be eligible you simply have to take part and play all your matches [Groups and Single Elimination should you proceed to that stage]. Prizes can only be won by South African residents.
Rules:
· Map selection will proceed as follows: Each player is allowed to completely veto one map from the map pool, for the duration of the match. After this players take turns to eliminate one map each, until the final ‘Starting Map’ is left. Every subsequent map will be chosen by the previous map’s loser, taking into account that a vetoed map may not be chosen. A coin toss will decide which player goes first. Alternatively players may simply agree on a starting map.
o Map Pool:
1. Steppes of War
2. Lost Temple
3. Blistering Sands
4. Metalopolis
5. Jungle Basin
6. Xel’Naga Caverns
7. Delta Quadrant
8. Scrap Station
9. Shakuras Plateau
· In the case of a disconnection: A disconnection within the first four (4) minutes of play time will result in a rematch. A disconnection after four (4) minutes will result in a loss, unless the players request a rematch and an admin approves. Any disputes should be brought to an admin’s attention.
· Foul language and general misconduct: Those guilty will receive a warning based on severity. Misconduct includes tardiness, disrespect to other players or administrators and players not submitting results to an administrator after a game is completed. Administrators reserve the right to disqualify a player for misconduct.
· Match Results: A map is won in one of two ways – Beat your opponent sufficiently to have him/her admit defeat (Standard practice is ‘gg’) or destroy all of his/her buildings.The result of each match must be reported by both players to an admin.
· Replays must be submitted to a tournament administrator after each round in the format ‘Player1_Player2_Map_GameNumber’ (Example: Alcardu_fluKe_ScrapStation_2). Email fluke[@]polarfluke.co.za or alcardu[@]polarfluke.co.za.
· Ingame Spectators: Players may decide if they are to allow spectators into a match, however administrators and approved shout casters may spectate any match.
· The administrators decision is final, no discussion on decisions will be entered into.
· Participants of a minor age must submit a letter of consent via email along with their entry for the tournament.
As always we welcome feedback, both negative and positive. So don’t hesitate if there is anything you wish to bring to our attention or inquire about further :)
2011 is going to be one hell of a ride, hold on tight!
Source PolarFluke