Developed by JoomVision.com
banner
banner
banner
banner
banner
banner

Master League

Since shortly after the release of StarCraft II: Wings of Liberty, we've been regularly sharing Top 200 lists to help people keep track of the performance of the best players in their region. With the release of StarCraft II patch 1.2, we're launching a new league designed to give the best players...

Read more...

Blizzard custom maps now in beta

Aiur Chef, StarJeweled, and Left 2 Die, three new Blizzard-made custom games for StarCraft II, are now available for beta testing on Battle.net. While these custom games are still under development and we don't yet have a release date to share, we wanted to give everyone the opportunity to test them...

Read more...

Pf: Love Is In The Aiur

How to Register: You have until 12:00 (12pm) on Saturday 5th February to register for the tournament. The link to register can be found under the Tournaments heading at the top of our PolarfluKe.co.za. When and Where: Saturday 5th February - Groups will kick off at 15:00 (3pm), following...

Read more...

Spartan Company 4v4 Tournament

"Hey guys. Tournament Time. Sat 19 Feb, 18:00 Please register teams here in this format Team Name: Team Leader: and Char code Player 2and Char code: Player 3and Char code: Player 4and Char code:" Source = http://spartancompanysc2.webs.com/apps/forums/topics/show/4029148-spartan-company-4v4-tournament...

Read more...

StarCraft II: The Balancing Act

  At BlizzCon 2010, a panel of developers, including StarCraft II Game Director Dustin Browder, Battle.net Project Director Greg Canessa, Game Balance Designer David Kim, Senior Game Designer Josh Menke, and Associate Game Balance Designer Matt Cooper, participated in panels that answered many...

Read more...

Starcraft Universe

Over the years, many stories have unfolded in the StarCraft universe. Here in the Galaxy Archives we’re taking a few brief glimpses at the books that depict many of these epic StarCraft adventures.

Read more...
  • Login

  • Upcoming events

  • Latest Posts

Sun May 20 @17:00 - 11:59PM
ESL: Go4SC2 Sunday
Tue May 22 @20:00 - 11:59PM
CraftCup - Tuesdays
Wed May 23 @20:00 - 11:50PM
ESL: Go4SC2 Wednesday
Wed May 23 @20:00 - 11:59PM
CraftCup - Wednesdays
Fri May 25 @20:00 - 11:59PM
CraftCup - Fridays
News - Latest Master League - Thursday, 27 January 2011 15:49
News - Latest Blizzard custom maps now in beta - Thursday, 27 January 2011 15:37
News - Latest Pf: Love Is In The Aiur - Thursday, 27 January 2011 15:28
News - Latest Spartan Company 4v4 Tournament - Thursday, 13 January 2011 13:38
News - Archived PolarFluke - All in concludes - Sunday, 09 January 2011 20:07
News - Archived StarCraft II: Top 200 29/12 - Thursday, 30 December 2010 08:20
News - Latest StarCraft II: The Balancing Act - Tuesday, 28 December 2010 09:58
News - Archived PolarFluke - All In - Tuesday, 28 December 2010 08:51
News - Archived Public Test Region - 1.2.0. Patch Notes - Monday, 06 December 2010 14:27
Current - Current Devastation 18-12-2010 - Tuesday, 23 November 2010 22:57

Zerg Overview

Zerg

Living for the swarm!

The zerg are a race entirely unlike the terrans or the protoss. They are composed of many different species integrated into the Swarm via zerg infestation. These creatures are rapidly and selectively evolved into deadly and efficient killers to further the driving zerg imperative of achieving absolute domination. The zerg make no use of technology to create their weapons, armor, or starships. Instead, these functions are efficiently fulfilled through biological adaptation and planned mutation of the zerg strains. Even zerg buildings are in fact specialized organs within the living, growing organism of a zerg nest.

When the zerg first arrived in the Koprulu sector, they were unified by their absolute obedience to the zerg collective sentience known as the Overmind. The Overmind ultimately directed the actions of every zerg creature in the Swarm, functioning through a hierarchy of lesser sentiences. The first and most important tier of these consisted of the cerebrates, each entrusted with direct control of a sizable section of the Swarm. The cerebrates' commands were disseminated in turn by the overlords, which directly ordered and controlled the mass of zerg creatures both in their nests and on the battlefield.

Although the Overmind was primarily driven by its desire to consume and assimilate the advanced protoss race, it found useful but undeveloped material in humanity. Taking a powerful terran psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the Queen of Blades. When the protoss destroyed the Overmind during the invasion of Aiur, the Queen of Blades manipulated the dark templar into eliminating the surviving cerebrates. As a result, she came to dominate the Swarm.

Strengths

  • Units are cheap and in the multiples
  • All land units have the ability to burrow underground
  • The Infestor and Roach can burrow and move underground
  • Hatchery can build 3 units at a time
  • Units heal automatically upon creep
  • Overlords provide supply, can create creep and fly
  • While the mutated form Overseer can detect and transport
  • Zerg defensive structures can uproot and walk around
  • Zerg gain a 30% speed boost while on creep
  • Can instantly transport all units anywhere using the Nydus Worm

Weaknesses

  • Buildings must be built on creep
  • Units are usually weak but in the numbers
  • Drones are lost when creating a building
  • Some zerg units have the ability to morph into strong variants

Mechanics


Burrow
A few select Zerg units have the ability to burrow underground, while burrowed they are invisible unless the enemy has a detector. Burrow is a great ambush and offensive strategy. While burrowed a Zerg unit can not do anything except unburrow. While burrowed, the units owner sees nothing but a pockmark on the ground. He can select the pockmark to get the units status info. Enemy players see nothing unless they have a detection unit nearby. Even with a nearby detection unit, the enemy will only see the pockmark. Depending on the terrain and cover, the pockmark can still be hard to see.


Overlords and Overseers
The Overlord is the primary unit of any Zerg colony. The Overlords watch over and command all Zerg underlings. The Overlord acts as a mobile food supply for the Zerg while also being able to create creep and disabled resource nodes. The Overlord can be upgraded to an Overseer, which has a wider range of vision and detects invisible units. With these abilities the Zerg can defend strongly against enemy sneak attacks as well as assault enemies with great ease. Its always a good idea to place one to two Overlords within each attack.

lstream

Login